Heroic Tier
Human
Feat: Human Determination
Prerequisite: Human
Benefit: Gain a +3 bonus to all attack rolls made during an action granted by spending an action point.
Feat: Human Resourcefulness
Prerequisite: Human
Benefit: When you roll a natural 18-20 on a death saving throw, you may spend a healing surge to regain hitpoints.
Feat: Ghidian Training
Prerequisite: Human, Ghidian
Benefit: Gain Prestidigitation or Mage Hand as encounter powers.
Feat: Redogan Courage
Prerequisite: Human, Saeven
Benefit: Gain a +1 feat bonus to saving throws.
Feat: Iridian Endurance
Prerequisite: Human, Iridian
Benefit: Increase your healing surge value by 2.
Alfar
Feat: Alfar Luminosity
Prerequisite: Alfar, Glow Racial Power
Benefit: You double the distance affected by your glow power, and may manually adjust the size of the burst.
Feat: Alfar Sunburst
Prerequisite: Alfar
Benefit: When you make an attack with the radiant keyword or are hit with the radiant keyword, you gain a +1 bonus to your next radiant attack roll.
Feat: Song of the Valley
Prerequisite: Alfar, Valley
Benefit: Roll twice for the first attack roll you make each encounter.
Feat: Song of the Plains
Prerequisite: Alfar, Plains
Benefit: Roll twice for the first save you make each encounter.
Tokai
Feat: Tokai Savage
Prerequisite: Tokai
Benefit: Gain a +2 feat bonus to grab attack rolls, and gain a +2 bonus to unarmed attacks against enemies you are grabbing.
Feat: Tokai Nomad
Prerequisite: Tokai
Benefit: Roll twice and take the higher result when making endurance tests to endure elements, or when making nature tests for forage for food.
Feat: Tokai Rage
Prerequisite: Tokai
Benefit: Gain a +2 bonus to damage rolls while bloodied.
Ashanzu
Feat: Ashanzu Climber
Prerequisite: Ashanzu
Benefit: You do not grant combat advantage while climbing, but still take a penalty to attack rolls. Gain a +2 bonus to saving throws to prevent yourself from falling off an edge.
Feat: Ashanzu Morale
Prerequisite: Ashanzu
Benefit: You gain a +2 bonus to will defence whenever you are adjacent to an ally.
Feat: Vasten Restlessness
Prerequisite: Ashanzu, Vasten
Benefit: Gain a +3 feat bonus to initiative and shift 1 square as a free action any time during your first turn.
Feat: Cellian Teamwork.
Prerequisite: Ashanzu, Cellian
Benefit: You and all allies within line of sight gain a +1 bonus to initiative.
Arcva
Feat: Arcva Judgement
Prerequisite: Arcva
Benefit: You gain a +2 bonus to damage rolls when at full hitpoints.
Feat: Arcva Wings
Prerequisite: Arcva, Silver Wings Racial Power
Benefit: Your first square of movement when you use this power also increases your elevation by one square. You no longer take a penalty to distance while bloodied.
Feat: Silver Bells
Prerequisite: Arcva
Benefit: When you miss a target with the first attack roll of a power, one ally you can see gains a +1 bonus to their next attack roll against the target.
Sprite
Feat: Sprite Cower
Prerequisite: Sprite
Benefit: Enemies who trigger an ally's mark take a -3 penalty to attack rolls against you, not a -2 penalty. If you shift while adjacent to an ally, you may shift two squares so long as you end your movement adjacent to the same ally.
Feat: Sprite Battlecry
Prerequisite: Sprite
Benefit: Gain a +2 feat bonus to initiative. You gain a +1 bonus to attack rolls during the first round of combat if you scream a battle cry.
Feat: Flower Power
Prerequisite: Sprite, Floral
Benefit: Regain 1 hitpoint whenever you use an encounter or daily attack power.
Feat: Fungus Amongus
Prerequisite: Sprite, Fungal
Benefit: Regain 1 hitpoint whenever you make an attack with the poison keyword.
Stonekin
Feat: Stonekin Strength
Prerequisite: Stonekin
Benefit: Increase your carrying capacity by your Constitution score * 10.
Feat: Stonekin Earth Armour
Prerequisite: Stonekin
Benefit: After a short rest, gain 4 temporary hitpoints. These increase to 8 at 11th level, and 12 at 21st level.
Feat: Immovable Stone
Prerequisite: Stonekin
Benefit: Reduce the distance of all pushes, pulls, and slides by one.
Paragon Tier
Human
Feat: Human Recovery
Prerequisite: Human, 11th level
Benefit: When you spend an action point for any reason, you can make one saving throw against an effect that a save can end.
Alfar
Feat: Children of the Sun
Prerequisite: Alfar, 11th level, Glow Racial Power
Benefit: Gain a +1 bonus to attack rolls against Demons that are within the radius of your Glow racial power.
Tokai
Feat: Blinding Fury
Prerequisite: Tokai, 11th level
Benefit: When you use your Fury racial power, gain temporary hitpoints equal to 1/2 level.
Ashanzu
Feat: Communal Effort
Prerequisite: Ashanzu, 11th level
Benefit: All adjacent allies gain a +1 morale bonus to damage rolls and their Will defence. This stacks with itself to a maximum of +2.
Arcva
Feat: Divine Regeneration
Prerequisite: Arcva, 11th level
Benefit: After you use your second wind, regain the effects of Divine Grace until you take damage again.
Sprite
Feat: Regrowth
Prerequisite: Sprite, 11th level
Benefit: Increase your maximum healing surges by 2, and your healing surge value by 4.
Stonekin
Feat: Ancient Body
Prerequisite: Stonekin, 11th level
Benefit: Gain a +1 enhancement resistance to all physical damage per 5 levels. Wearing magic armour no longer provides you with an enhancement bonus but can still offer you access to item powers or properties.